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George R. R. Martin Presents Wild Cards: Ante Up

A Graphic Novel

by Kevin Andrew Murphy, John Jos. Miller

2025·178 pages·en
Publisher, ISBN & more
Publisher
Random House Worlds
ISBN
9780804177078

About this book

A young ace must unmask a modern-day Robin Hood in this original graphic novel set in George R. R. Martin's shared-world universe, Wild Cards. An alien virus ravages the world, with effects as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and become bizarrely mutated. Rosa Garza—an ace whose powers center around her family's lotería deck—has arrived in New York City to help her dying grandmother. But what should have been a quiet time of recovery is instead interrupted by a series of eccentric robberies perpetrated by a mysterious ace known only as Professor Daedalus, who has the power to create and animate impossible automatons. And these automatons are stealing from the rich to give to the poor and needy—in particular, to the underfunded clinic where Rosa's abuela is being treated. With police scrutiny falling hard on her, Rosa must discover Daedalus's identity and halt his crime spree before she herself is arrested—or becomes the automatons' next victim.

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